Poisonous Ward Spammer
Ranger/Elementalist
Attributes:
Earth Magic: 8
Marksmanship:10+2=12
Expertise: 10+1+3=14
Wilderness Survival: 8+1=9
Skills:
1.) Marksman's Wager {E}
2.) Ward Against Melee
3.) Ward Against Elements
4.) Apply Poison
5.) Hunter's Shot
6.) Antidote Signet
7.) Troll Unguent
8.) Rez Sig
Basically the way the build is supposed to work is before battle, prep yourself with Apply Poison, then hit Marksman's Wager and pluck at a target. Use Hunter's Shot almost as many times as you can while you're gaining the energy, and throw up Wards as your team's location AFTER Marksman's Wager runs out. You don't want to waste time throwing up wards rather than getting some good ol' energy. Once in the wards, take it easy on your skillbar. Try to spam Hunter's Shot less than before and just hang in there as you poison and try to help your team take someone out.
If you bring this in RA please tell your team beforehand to stay in the wards for their own protection unless they're warriors who are gonna chase enemies like dogs. And if you ever need to cleanse some conditions such as Blind or Poison, use Antidote Signet and perhaps Troll Unguent for some healing.
This is a support build, mainly to help your team with the wards. You can still do decent damage with poison and Hunter's Shot going on.
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